Cocos2d Game Development Blueprints(English, Electronic book text, Jordan Jorge) | Zipri.in
Cocos2d Game Development Blueprints(English, Electronic book text, Jordan Jorge)

Cocos2d Game Development Blueprints(English, Electronic book text, Jordan Jorge)

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About This Book Learn how to leverage the features of functional reactive programming using Clojure Create dataflow-based systems that are the building blocks of reactive programming Learn different Functional Reactive Programming frameworks and techniques by implementing real-world examplesWho This Book Is For If you are a Clojure developer who is interested in using Reactive Programming to build asynchronous and concurrent applications, this book is for you. Knowledge of Clojure and Leiningen is required. Basic understanding of ClojureScript will be helpful for the web chapters, although it is not strictly necessary.