Flash Cs5(English, Paperback, Grover Christopher) | Zipri.in
Flash Cs5(English, Paperback, Grover Christopher)

Flash Cs5(English, Paperback, Grover Christopher)

Quick Overview

Rs.725 on FlipkartBuy
Product Price Comparison
Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life. Learn animation basics. Find everything you need to know to get started with Flash Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples Use 3D effects. Rotate and put objects in motion in three dimensions Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions Speed up development. Use templates, code snippets, and motion presets Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples About the Author Christopher Grover lives in Fairfax, California with his wife and two daughters. Chris received degrees in Creative Writing and Film from Emerson College in Boston, Massachusetts. He's worked as a technical writer, advertising copywriter and product publicist for more than 25 years. His freelance articles have been published in a variety of magazines from Fine Homebuilding to CD-ROM World. Chris's latest project is launching Bolinas Road Creative, an agency that helps small businesses promote their products and services. He's also the author of Word 2007: The Missing Manual and Word 2007 for Starters: The Missing Manual. Table of Contents Creating a Flash Animation Chapter 1 Getting Around Flash Starting Flash A Tour of the Flash Workspace Panels and Toolbars The Flash CS5 Test Drive Chapter 2 Creating Simple Drawings Plan Before You Draw Preparing to Draw Drawing a Shape Choosing a Drawing Mode Creating Original Artwork Copying and Pasting Drawn Objects Adding Color Chapter 3 Animate Your Art Frame-by-Frame Animation Editing Your Frame-by-Frame Animation Making It Move with Motion Tweens Editing the Motion Path Copying and Pasting Properties Shape Tweening (Morphing) Advanced Drawing and Animation Chapter 4 Organizing Frames and Layers Working with Frames Working with Multiple Layers Organizing Layers Spotlight Effect Using Mask Layers Chapter 5 Advanced Drawing and Coloring Selecting Graphic Elements Manipulating Graphic Elements Spray Painting Symbols Drawing with the Deco Tool Advanced Color and Fills Chapter 6 Choosing and Formatting Text Text Questions Choosing TLF or Classic Text About Typefaces and Fonts Adding Text to Your Document Choosing and Using Text Containers Animating Text Without ActionScript Text Properties by Subpanel Chapter 7 Reusable Flash: Symbols and Templates Symbols and Instances Templates Chapter 8 Advanced Tweens with the Motion Editor Applying Motion Presets Modifying a Motion Preset Editing a Tween Span A Tour of the Motion Editor Changing Transparency with the Motion Editor Easing Tweens Chapter 9 Realistic Animation with IK Bones Linking Symbols with Bones Perfect Posing with Control Handles Baby Steps with Pins Making Shapes Move with Bones Apply Spring to a Motion Animating an Armature with ActionScript Chapter 10 Incorporating Non-Flash Media Files Importing Graphics Importing Illustrator Graphics Files Importing Photoshop Graphic Files Importing Fireworks Graphics Editing Bitmaps Editing Bitmaps with Photoshop Importing a Series of Graphics Files Exporting Graphics from Flash Chapter 11 Incorporating Sound and Video Incorporating Sound Incorporating Video Importing Video Files Adding Interactivity Chapter 12 Introduction to ActionScript 3 Getting to Know ActionScript 3 Beginning Your ActionScript Project Object-Oriented Thinking Using Data Types, Variables, and Constants Conditionals and Loops Combining ActionScript’s Building Blocks Chapter 13 Controlling Actions with Events How Events Work Mouse Events Getting Help for Events and Event Listeners Creating a Tabbed Window with Mouse Events Keyboard Events and Text Events Keeping Time with TimerEvent Removing Event Listeners In Case of Other Events Chapter 14 Organizing Objects with the Display List The Display List: Everything in Its Place Adding Objects to the Display List Managing the Stacking Order Summary of Properties and Methods Chapter 15 Controlling the Timeline and Animation Slowing Down (or Speeding Up) Animation Timeline Stop and Go Organizing Your Animation Looping a Series of Frames Reversing a Series of Frames Chapter 16 Components for Interactivity Adding Components The Built-In Components Finding Additional Components Chapter 17 Choosing, Using, and Animating Text What Font Does Your Audience Have? Controlling Text with ActionScript Creating Text Fields with ActionScript Positioning, Sizing, and Formatting a Text Field Formatting Characters and Paragraphs Formatting with HTML and CSS Choosing the Right Text Formatting System Chapter 18 Drawing with ActionScript What’s the Point? Beginning with the Graphics Class Drawing Lines Drawing Curves Drawing Built-In Shapes Drawing Irregular Shapes Making Drawings Move Shapes, Sprites, and Movie Clips for Drawings Removing Lines and Shapes Debugging and Delivering Your Animation Chapter 19 Testing and Debugging Your Animation Testing Strategies Testing on the Stage Using the Test Movie Commands Testing Inside a Web Page Testing Download Time The Art of Debugging Analyzing Code with the Debugger Chapter 20 Publishing and Exporting Optimizing Flash Documents Publishing Your Animations Exporting Flash to Other Formats Chapter 21 Introducing Adobe AIR Meet Adobe AIR Creating Your First AIR Application Create a Code Signing Certificate Convert a Flash Animation to AIR Publish Your AIR Application Manually Install Adobe AIR Runtime Chapter 22 Making iPhone Apps Your First “Hello iPad” App Joining the iOS Developer Program Creating an iOS App that Responds to Gestures Air for iOS App Settings Publishing, Installing, and Testing Your App on an iDevice Building a Tap-Ready App Tips for iOS App Development Chapter 23 Building Android Apps Meet AIR for Android App Building with the Android Accelerometer Template Building Apps for Both iOS and Android Tips for Android App Development Appendixes Appendix Installation and Help Flash CS5.5 Minimum System Requirements Installing and Activating Flash Professional CS5.5 Uninstalling and Deactivating Flash Professional CS5.5 Getting Help from Flash Getting Help from Adobe More Flash Books Finding Flash Gurus Appendix Flash Professional CS5.5, Menu by Menu File Edit View Insert Modify Text Commands Control Debug Window Help Colophon