Grome Terrain Modeling with Ogre3D, UDK, and Unity3D(English, Electronic book text, Hawley Richard)
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This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.