Human-Computer Interaction 1st Edition(English, Paperback, Olsen Dan) | Zipri.in
Human-Computer Interaction 1st  Edition(English, Paperback, Olsen Dan)

Human-Computer Interaction 1st Edition(English, Paperback, Olsen Dan)

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This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The next part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces. Key Feature Intended for an upper-division or graduate course in computer graphics Offers coverage of event-handling techniques and how they integrate with modern development environments Discusses architectures for implementing both simple and complex interactive components Includes an extensive appendix that covers many of the algorithms and mathematics referenced in the text Provides various techniques for text entry and discusses their comparative advantages in different situations Table of Contents PART I 1. Introduction to Interactive Systems 2. Drawing 3. Event Handling PART II 4. Widgets 5. Layout and Constraints 6. Multiple View Models 7. Abstract Model Widgets 8. Look and Feel 9. Interface Design Tool PART III 10. Internationalization 11. Input Syntax Specification PART IV 12. 2D Geometry 13. Geometric Transformations 14. Interacting with Geometry 15. Cut, Copy, Paste, Drag, and Drop 16. Undo, Scripts, and Versions 17. Distributed and Collaborative Interaction PART V 18. Functional Design. 19. Text Input. 20. Digital Ink. 21. Selection. 22. Presentation Architecture. 23. Web Interaction. 24. Physical Interaction. PART VI 25. Functional Design 26. Evaluating Interaction Appendix Mathematics and Algorithms for Interactive Systems