Ogre 3D 1.7 Beginner's Guide(English, Electronic book text, Kerger Felix)
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Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so! OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more! OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects. In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks. After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book. A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises What you will learn from this book : Learn the basics of OGRE 3D Understand the scene graph Develop 3D scenes with OGRE 3D Create complex scenes Write your own shaders and add them to scenes Add lights and shadows Add compositors to 3D scene for post-processing effects Learn more about user control and animation Extend OGRE 3D with plugins Approach This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. Who this book is written for If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book. About the Author Felix Kerger is a Computer Science Student at the Technical University of Darmstadt and has been developing 3D real-time applications using OGRE 3D for more than 5 years. He has given several talks on software development and 3D real-time applications at different conferences and has been working for three years as an assistant researcher at the Fraunhofer Institute for Computer Graphics Research. He also works as a freelance journalist and reports yearly from the Game Developer Conference Europe. Table of Contents Preface Chapter 1: Installing Ogre 3D Chapter 2: The Ogre Scene Graph Chapter 3: Camera, Light, and Shadow Chapter 4: Getting User Input and Using the Frame Listener Chapter 5: Animating models with Ogre 3D Chapter 6: Scene Managers Chapter 7: Materials with Ogre 3D Chapter 8: The Compositor Framework Chapter 9: The Ogre 3D Startup Sequence Chapter 10: Particle Systems and Extending Ogre 3D Appendix: Pop Quiz Answers Index