Procedural 3D Modeling Using Geometry Nodes in Blender(English, Paperback, Lens Siemen)
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Learn Blender 4.5 Geometry Nodes to create procedural models, dynamic environments, and physics-based simulations with an easy-to-follow node-based workflowKey FeaturesDevelop creative mathematical thinking to work on procedural projects in Blender 4.5 LTSLearn how to calculate and create your very own math-based physics simulationsFind out how you can utilize Geometry Nodes to scatter objects randomly in a scenePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGeometry Nodes are tools that enable you to manipulate and generate 3D geometry in a node-based workflow. In this updated edition, you'll learn how to use the basic and intermediate features of Geometry Nodes that are essential for creating complex, physics-based simulations and animations in Blender 4.5 LTS.After an introduction to the Geometry Nodes system and its inner workings, you'll learn about different node inputs and outputs, along with the basic nodes necessary for your Geometry Nodes projects. You'll apply your newfound knowledge through exercises that involve modifying curves, meshes, text, and more, as well as work on a range of interesting projects, including creating a procedural plant, a brick wall generator, and a procedural LED panel to explore different aspects of node-based modeling. The concluding chapters take you through a brand-new addition to Geometry Nodes called the Simulation Zone, where you'll create various physics simulations such as a procedural fountain and bugs crawling over objects using the Geometry Node editor.By the end of this book, you'll be able to tackle minor to major Geometry Nodes issues with confidence and create complicated Geometry Nodes trees and complex physics simulations tailored to your needs.What you will learnDiscover the different node inputs and outputs that Geometry Nodes have to offerGet to grips with the flow of the Geometry Nodes systemWork with Geometry Nodes use cases through fun projects that advance with each chapterLink Geometry and Material node editors using Named AttributesExplore the flow of the Simulation Zone in Blender 4.5 LTSCreate both simple and complex physics simulations mathematicallyUnderstand mathematical terms such as velocity, forces, collisions, and vectorsWork with variables in your Geometry Nodes-based workflowWho this book is forIf you are an aspiring CG artist, environment artist, or CG generalist looking to learn node-based using Geometry Nodes and simulation workflows, this book is for you. Knowledge of Blender fundamentals is required; for example, understanding the workflow of material nodes and being able to apply that knowledge to your projects. A basic grasp of physics concepts will also help you get the most out of the more complex, physics-driven projects covered in the book.