Gaming for Classroom-Based Learning(English, Hardcover, unknown) | Zipri.in
Gaming for Classroom-Based Learning(English, Hardcover, unknown)

Gaming for Classroom-Based Learning(English, Hardcover, unknown)

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As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.